Starten Sie Ihre Suche...


Durch die Nutzung unserer Webseite erklären Sie sich damit einverstanden, dass wir Cookies verwenden. Weitere Informationen

Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform

Mila Bujić;Jonna Koivisto;Juho Hamari (Hrsg). Proceedings of the 6th International GamiFIN Conference: Tampere, Finland, April 26-29, 2022; online conference. Aachen: CEUR/RWTH 2022 S. 105 - 114

Erscheinungsjahr: 2022

ISBN/ISSN: 1613-0073

Publikationstyp: Diverses (Konferenzbeitrag)

Sprache: Englisch

Website
GeprüftBibliothek

Inhaltszusammenfassung


A promising solution to increase user engagement in gamified applications is tailored gamification design. However, current personalisation relies primarily on user types identified through self-reporting rather than actual behaviour. As a novel approach, the present study used an exploratory machine learning analysis to identify seven clusters of users in a gamified fitness application based on their behavioural data (N = 19,576). The clusters were then conceptually compared to common user t...A promising solution to increase user engagement in gamified applications is tailored gamification design. However, current personalisation relies primarily on user types identified through self-reporting rather than actual behaviour. As a novel approach, the present study used an exploratory machine learning analysis to identify seven clusters of users in a gamified fitness application based on their behavioural data (N = 19,576). The clusters were then conceptually compared to common user typologies in gamification, identifying possible relationships between behavioural user clusters and user types motivated by achievement, sociability, and extrinsic incentives. The findings shed light on nuanced behaviour patterns of user types in the fitness context and how knowing these patterns can inform the way in which tailored gamification could be implemented to meet the needs of specific types. Thereby, they contribute to the discussion on utilising behavioural data and user typologies for tailored gamification design. » weiterlesen» einklappen

  • Cluster analysis
  • exploratory machine learning
  • fitness
  • k-means clustering
  • personalisation
  • tailored gamification design
  • user types

Autoren


Krath, Jeanine (Autor)
Palmquist, Adam (Autor)
Jedel, Izabella (Autor)
Barbopoulos, Isak (Autor)
Helmefalk, Miralem (Autor)
Isfold Munkvold, Robin (Autor)